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Mass Effect 3 Interface Scaling Mod

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Mass Effect 3 Interface Scaling Module

  • Then go to Mod Management Custom DLC Conflict Detector and select the UI mod is conflicting with other mods option, and follow the directions. If this button is not visible, it is because the mod is not conflicting with other DLC mods. UI Library Updates From time to time you may see Mod Manager updating the UI Scaling UI library on startup.
  • I'm the dev for the interface scaling mod. Essentially the way the UI was designed it was not meant to work on non-4:3 or 16:9 screens (if scaled). They designed all the interfaces for 720p and 4:3 (as this is what Xbox supported). On PC you can bump it to 1080 and nothing scales, but it is still passable.
  • Go to your 'drive':Program Files (x86)Origin GamesMass Effect 3Binaries' folder and run the 'MassEffect3Config.exe'. Under 'Graphic' you can choose Full screen or Windowed mode and you can also choose the aspect ratio of the game.
  • I would be very interested! I have been replaying, and was surprised to find Mass Effect 1 and 2 scale 4K with the UI just fine, but 3 doesn't??? So yes, very interested! 4K even at DSR looks better than forced AA @ 1080p on these games, especially with texture packs. I can test it through DSR, it should work the same afaik.

Slots on youtube. 28 to 3 meme. Mass Effect 3 Plugin Flawless Widescreen was created in an effort to make it easier to craft fixes and patches to get games functioning correctly in UltraWide/Surround/Eyefinity gaming resolutions, often developers neglect these types of users leaving them to fend for themselves and find their own solutions, or in some unfortunate cases - live. Sims 4 woohoo animations.

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Posted: 12 Mar 2012, 06:14

Joined: 11 Feb 2012, 04:34
Posts: 6
Seems to be working pretty good for me, Menu's all seem to be intact. Im running the game with no vsync hack and im getting fairly decent frames per second. 90-100 fps @ 6028x1080
Just wondering what FOV most people are using, im currently on 85* and it seems to be ok. Any higher and it gives me a headace.

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Post subject:nputman wrote:The game works

Joined: 11 Mar 2012, 02:08
Posts: 15
The game works great, all menus and everything without any kind of hack/mod. The only problem is that the framerate sucks! Feels like I'm barely getting 15 FPS just walking around the Normandy. Sure, my system isn't that super high-spec, but I feel like it should run better than this. It flies when running on a single monitor, with all the graphics settings maxed.
Athlon 4200+
4 GB DDR2 800 MHz
ATI 5570 1 GB x16 2.0
three 1280x1024 panels

You might find that it's dropping just below 60 fps in multi monitor mode and is vsyncing it to 30fps instead.
Open up DocumentsBioWareMass Effect 3BIOGameConfigGamerSettings.ini
Then add this line to the bottom of the [SystemSettings] section: UseVsync=False
It will still cap your fps at 62, although it wont artificially slow it down to 30. If you want to remove the fps cap altogether then add this line below the UseVsync line with whatever number you want the max fps to be: MaxSmoothedFrameRate=300


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Posted: 12 Mar 2012, 12:39
Insiders

Joined: 14 Apr 2007, 02:13
Posts: 1514
I'd leave the FPS smoothing where it's at unless you can maintain a higher FPS consistently. The FPS smoothing in UE3 is gorgeous and works wonders. Just disable vsync and leave FPS smoothing on.

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Posted: 14 Mar 2012, 20:54

Joined: 12 Jul 2011, 19:15
Posts: 65
Hey Lolotov,
Is it possible to have two grades assigned to the game for multi-monitor?
I ask as Eyefinity users have few if any issues at default with ME3.whereas Nvidia Surround users are very broken unless using a patch like Helifax's. I can understand assigning a 'C' on the basis of Nvidia, but ME3 for Eyefinity has fewer annoyances/bugs than games like Fallout3 or FO:NV.and those games got silver medals (B). The only thing I and others see as broken on ME3 is that the HUD elements are not centered, but the are still completely visible and usable. All other menus look fine and are scaled/placed properly.
I see 'C' and think 'aw crap this probably won't work', whereas for Eyefinity users the game works fine.so long as you don't go futzing back and forth between bezel compensated and non-compensated resolutions and forget to change things back.


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Posted: 14 Mar 2012, 21:47
Administrators

Joined: 14 Oct 2009, 03:11
Posts: 1441
Hey Lolotov,
Is it possible to have two grades assigned to the game for multi-monitor?
I ask as Eyefinity users have few if any issues at default with ME3.whereas Nvidia Surround users are very broken unless using a patch like Helifax's. I can understand assigning a 'C' on the basis of Nvidia, but ME3 for Eyefinity has fewer annoyances/bugs than games like Fallout3 or FO:NV.and those games got silver medals (B). The only thing I and others see as broken on ME3 is that the HUD elements are not centered, but the are still completely visible and usable. All other menus look fine and are scaled/placed properly.
I see 'C' and think 'aw crap this probably won't work', whereas for Eyefinity users the game works fine.so long as you don't go futzing back and forth between bezel compensated and non-compensated resolutions and forget to change things back.

No for a few reasons. Firstly, with automatic grading, you can't do this. We are not looking to split the grading for each multi-mon type because there are very few games in this situation for what works out to be alot of overhead. Secondly, if the game is flawed for Multi-Monitor, it gets scored accordingly. It's no different to a game that supports 16:9 but not 16:10 - it affects some people but not others, but overall it is flawed. You have to read the DR to find out what the issue is. If you're an Eyefinity user, you read the DR and find out you're ok, then so be it.
The grade is for Multi-Monitor in general, and we don't reward it for being good on one type of multi-mon setup but excluding others.

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Posted: 15 Mar 2012, 02:41

Joined: 12 Jul 2011, 19:15
Posts: 65
[quote]Hey Lolotov,
Is it possible to have two grades assigned to the game for multi-monitor?
I ask as Eyefinity users have few if any issues at default with ME3.whereas Nvidia Surround users are very broken unless using a patch like Helifax's. I can understand assigning a 'C' on the basis of Nvidia, but ME3 for Eyefinity has fewer annoyances/bugs than games like Fallout3 or FO:NV.and those games got silver medals (B). The only thing I and others see as broken on ME3 is that the HUD elements are not centered, but the are still completely visible and usable. All other menus look fine and are scaled/placed properly.
I see 'C' and think 'aw crap this probably won't work', whereas for Eyefinity users the game works fine.so long as you don't go futzing back and forth between bezel compensated and non-compensated resolutions and forget to change things back.

No for a few reasons. Firstly, with automatic grading, you can't do this. We are not looking to split the grading for each multi-mon type because there are very few games in this situation for what works out to be alot of overhead. Secondly, if the game is flawed for Multi-Monitor, it gets scored accordingly. It's no different to a game that supports 16:9 but not 16:10 - it affects some people but not others, but overall it is flawed. You have to read the DR to find out what the issue is. If you're an Eyefinity user, you read the DR and find out you're ok, then so be it.
The grade is for Multi-Monitor in general, and we don't reward it for being good on one type of multi-mon setup but excluding others.
Then could we have the detailed report edited to the effect that Eyefinity is fine, and only Nvidia Surround is borked at default and requires any sort of patch to be usable?
The way the report is now, it reads like all multi-monitor users need a patch to get it usable.


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Posted: 15 Mar 2012, 13:59
Administrators

Joined: 01 May 2006, 02:02
Posts: 475
Location: USA, Texas
Click this: http://widescreengamingforum.com/node/19999/edit
Then proceed to type :) It's quite easy I swear


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Posted: 30 Mar 2012, 19:12

Joined: 19 Mar 2004, 15:19
Posts: 298
Does anyone know what atiags.dll does? Its in the BinariesWin32 folder. With it there the game wont launch (no error, just instant background crash).
Problem is that Eyefinity doesnt work for me (every menu zoomed 500%) and Im wondering if the lack of this ATI file is causing it.
EDIT: Ok, that is the problem! ATIAGS lets the game know if the system is running Eyefinity!
http://pastebin.com/7xG9KQKU
Now to find out why its not working.

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Posted: 11 Jun 2012, 07:31
Editors

Joined: 31 Jul 2006, 14:58
Posts: 1497
Just got this today, was having some fun with friends in multiplayer. It is really the only mode I intend to play for now so I wanted to know if anybody has used the multi-monitor fixer on multiplayer and not had issues (mainly detected as a cheat/hack)

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Posted: 03 Sep 2012, 10:10

Joined: 03 Sep 2012, 09:53
Posts: 1
I used to play ME3 with 2xHD5850 graphic cards and Eyefinity @ [email protected] 5760x1080 pixels. It worked really good, no FPS issues, stutterign whatsoever.I decided it is time to upgrade my system and bought a new HD7950 to replace my crossfire system. (in time when prices drop there will be a 2nd one). But now, ME3 seems not fluid when gaming. The 7950 should have more than enough capacity to handle ME3, also the fact that while gaming ME3 the GPU Load never rises above 40% is suspicious . Same Evefinity setup as above mentioned, of course.
Also I was not able to observe similiar effects in other games (Deus ex 3, Skyrim, Sleeping Dogs, SWTOR so far).
Any ideas? or just sit and wait for a better driver? At the mom cat 12.8 installed.


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